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    How to use virtual reality for architectural visualisation: Melbourne Knowledge Week

    Geraldine Chua

    RMIT Games and Experimental Entertainment Lab (GEElab) is joining Melbourne Knowledge Week to present two workshops that will facilitate public engagement with university research centres and inspired studies stemming from them.

    Exploring the Potentials of Virtual Reality on October 29 will involve five RMIT researchers who will present their understandings of virtual reality and its potential in architecture, simulations and training.

    According to the team, Virtual Reality (VR) used to mean donning headsets and grasping at things only you could see. However, part of unmasking virtual reality includes its application to real-world needs, and this free workshop will take guests through how (not) to build a VR game, to how to use VR for architectural visualisation.

    GEElab was established in 2012, and is a PhD research lab consisting of a small team of researchers from Melbourne and Karslruhe, Germany. Its other Melbourne Knowledge Week event is the PERSONA-lise workshop on October 27.

    Melbourne Knowledge Week (October 27 – November 2) is an annual celebration of knowledge and innovation uniting the city’s best innovators, tech-heads, entrepreneurs and experts.

    Some of its design and urban planning events include Knowledge to Scale, which allows participants to learn how March Studio, Woods Bagot, Lyons and Rothe Lowman work across different scales of the built environment, and Biomimicry Emulation Workshop by Jane Toner, architect and Australia’s first Biomimicry specialist.

    For the full list of events, please click HERE.

    What: Exploring the Potentials of Virtual Reality

    When: Wednesday, 29 October, 12pm-3pm

    Where: RMIT Design Hub, Multipurpose Room, Level 1, Building 100, corner Swanston and Victoria streets, Carlton

    Cost: Free

    RSVP: [email protected] or (03) 9925 1152 (Booking essential)

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